Martin Pittenauer

Modern software, strong UI/UX design, and playful products.

I co-founded TheCodingMonkeys and have spent more than two decades building apps, games, and live-production tools across Apple platforms. I am an advocate for spatial computing and thoughtful immersive product design.

  • 2x Apple Design Award projects
  • 20+ years building for Mac and iOS
  • 10k podcast audience before 2020
Portrait of Martin Pittenauer

Selected Work

Portfolio

2019-Present

ARTE Mediathek

Contributing to ARTE Mediathek across platforms, helping deliver a culture streaming experience on all screens.

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2019-Present

STAGE+ by Deutsche Grammophon

Worked on STAGE+ platform apps for premium classical music and performance streaming experiences.

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2019-Present

UBA Luftqualität

Built features for an app that provides current air-quality data from Umweltbundesamt measuring stations in Germany.

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2003

Hydra / SubEthaEdit

Collaborative text editor that helped bring real-time co-editing into the mainstream. Recognized with an Apple Design Award.

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2009

BoinxTV (mimoLive)

Contributed to a live TV production tool used by creators and broadcasters. The product won an Apple Design Award in 2009.

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2008

Blinkenlights Stereoscope

Helped with setup and built 3D simulation software for macOS and iOS.

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2010+

Board Game Adaptations

Built acclaimed digital board game versions, including Carcassonne, Lost Cities, and Chicken Cha Cha Cha.

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2014

RULES!

Action-puzzler that won major German game awards and later became the first game published on Apple Watch.

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Past Achievements

Milestones

  1. 2003

    SubEthaEdit wins Apple Design Award for collaborative editing.

  2. 2008

    Circulator was available in the App Store when it first launched.

  3. 2008

    Helped transform Toronto City Hall into a giant playable pixel display.

  4. 2009

    BoinxTV wins Apple Design Award after my production software contribution.

  5. 2010

    Carcassonne for iOS earns universal acclaim and broad critical praise.

  6. 2014

    RULES! wins the German Computer Game Award and German Developer Award.

  7. 2017-Present

    Broadcast technician for Desert Bus for Hope, one of my favorite online events.

  8. 2019-Present

    Principal Engineer at Evenly, working on streaming and media apps including ARTE and STAGE+.

  9. 2024

    Two apps I worked on were available for visionOS on day one.

Also Active In

Audio + Community

Until the pandemic, I co-hosted the German tech podcast Fanboys and the retro gaming show Retrozirkel. Those projects remain a meaningful part of my community work.

Interests

Outside Work

Cats, Japanese language and culture, Iaido, indie games, and strong IPAs. I like tools that are focused, expressive, and built with care.